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[Interview spree.. Or in other words, let's bother people]

This is a feature where we interview people that had more or less something to do with the developement of Carmageddon TDR2000. From artists, to programmers and managers, there is lot to be read, and you will certainly know more about the developement process of the great game.
More interviews will as time goes on, we allready have several more lined up. So buckle up, its gonna be one heck of a ride.

Interview #1 -  David Biggs of Torus Games.

... involved the work of several different artists through the development of the game, and some things went through several revisions and alterations before we were happy with the product. I did most of the work on specific section of the New add-on levels which of course you haven't seen yet. *grin* However most cars were done in part by 4 different artists, i.e. one would do the basic ...

Read the whole interview.


Interview #2 - Darren Barnett of SCi.

... playing Deus Ex, Red Alert 2 and Baldur's Gate 2 when I get the chance. In my spare time I go to see quite a few gigs - And You Shall Know Us By The Trail of Our Dead and Lolita Storm this week - Motorhead a couple of weeks ago ...

Read the whole interview.


Interview #3 - Mark Day of Torus Games.

...made and placed Breakable stuff exported and re-exported the main container ship untill it did what it was supposed to, then I did the same with the military level altering as missions changed adding stuff, I also buit the Bombmulti Multiplayer Level this was going to be a drag the bomb mission but it seemed ok as just a small bash crash...

Read the whole interview.

Don't forget to come back soon, more interviews will follow. We got more artists lined up, as well as programmers and more SCi staff.

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