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Mark Shuttleworth: DRM doesn’t work!

Posted Tuesday, April 10th 2007

Mark Shuttleworth is known to many geeks across the globe, and is an interesting figure for many reasons, not least the fact that he was the 2nd space tourist.

Anyway, Mark wrote a great piece on DRM, and it’s a suggested read for everyone:

The truth is also that, as the landscape changes, different business models come and go in their viability. Those folks who try to impose analog rules on digital content will find themselves on the wrong side of the tidal wave. Sorry for you. It’s necessary to innovate (again, sometimes!) and stay ahead of the curve, perhaps even being willing to cannibalize your own existing business - though to be honest cannibalizing someone else’s is so much more appealing.
Read the rest here.

Also, Microsoft will start selling DRM-Free tracks in the Zune store. Sweet.

ATM Weirdness…

Posted Wednesday, February 28th 2007

ATM cash machines can be the weirdest ever..

Yesterday, as I was getting off work, I decided to grab some money out of an ATM belonging to the bank where I have an account. I walk up to the ATM, put in my card, enter my pin, and I’m taken to the screen where I select the amount of cash I want. I enter the desired amount, and the ATM tells me that I have insufficient funds in my account.

Fairly confident that I should have at least 5 times of the desired amount in my account, I try again, to the same reusult. Okay, I try half the amount I wanted, and I get the money. A bit confused, I take my money, my card, and the bank slip (which does not give an account balance when you take money out), and make a mental note to call the bank at the morning and ask what’s going on.

I called my bank this morning, and asked for a statement by e-mail (they are still working on their Internet-accessible features - should be done by the end of March I’m informed). A few minutes later, I get a scanned page from a printout by e-mail, informing me that sure enough, I have money on my account.

After a call to the bank again, I was informed that the ATM was out of money, and that it most likely uses the same error message to inform users that it’s empty, that it uses to inform users that they’re out of money.

Fucking amazing.

Oh, and don’t get me started on the time when I was in Athens, trying to take the last 100 euros out of my bank account, and the ATM decided to take the money out of my account, but not give the cash to me. So there I was, in Athens, about to board a train, broke. Fun times..

I’m going to Moscow!

Posted Saturday, January 27th 2007

As some of you might now, I got a job some two months ago. So, the time has come for my first business trip - and my office is sending me to sunny Moscow! I can’t wait to frolic on the beaches and enjoy the warm weather!
Or, well, no. It shouldn’t be that cold, but I was informed to pack warm things. I’ll be sure to take lots upon lots of pics and I’ll post them here. I’m very excited. I’m flying on Monday, through Vienna. My first business trip!

In other news, I bought a USB stick. An Apacer AH320 - 2GB capacity too, so it’s sweet. Might write a short review at a point and post it here.

Anyway, wish me luck!

Did gaming ruin software?

Posted Tuesday, January 16th 2007

While sharing a few beers with a friend yesterday, we started talking how gaming has influenced the development of home, end-user hardware. It’s really not a hard idea to grasp - if computers were only used at home for text processing, office tasks, surfing, and/or similar things, then there is really no need for uber-fast processors, gigabytes of ram and gigs upon gigs (if not terabytes) of hard drive space. And for the sake of argument, let’s assume that image & video processing, 3D and so on, are only to be seen as work-related tasks, and thus not really falling into the home-user category of uses for a personal computer.

And it’s true - I had a machine set up for my father to surf at home (I’m not letting him anywhere near my box), and it’s downright ancient. A 400 mhz Celeron with 128 megabytes of ram. But I run Windows 98SE on it, and nicely cleaned up, it runs Firefox like a dream, and that’s all my father needs. It runs great, and he just surfs the net, and that’s about it. He’s happy, and I’m happy too, because he’s not toching my box.

Anyway, after talking about this for a few minutes yesterday, my friend came up with the theory that gamers have ruined software. One might ask how is that, and again, it’s actually quite simple to grasp. Because gaming has driven the improvement of hardware so much and so fast over the past 15 or so years, all of us have formidable supercomputers at home - and let’s not kid ourselves, the amount of processing power that our machines have is amazing. So, because we have so much power to run pretty much anything we can find, developers have become a bit more lax in their programming habits.

In “the old days”, when memory was quite limited, developers had to be creative in the ways that they write code - so that their code will be as efficient as possible and require as little memory as possible. But nowadays, since they know that the end users have (arguably) fast machines, there is no need to be as strict. And although this might seem a bit too far out there at first, it does stand to some reason. Ofcourse, one must never forget that a substantial number of existing developers out there write good, clean, efficient code, but a substantial amount do not - and the philosophy that “we don’t care about the extra variable, or the inefficient loop, because the machines are fast anyway” is completely solid and valid, and almost every developer has heard it, or said it, at least once.

So, it’s actually quite straightforward to link the two theories together, and in a way, blame gaming for the “decline”, or possibly worded in another way - the reduction of quality of end-user software. Although I personally might not agree with it outright, because there are a number of other influences that have influenced software development in one way or another, but it does merit some though.

Who knows, if PC gaming had not become so important, maybe Gates’ statement about 640k being enough for everyone, might have actually been true.

Comments?

How to get rid of e-mail spam.

Posted Thursday, December 28th 2006

I just read a great article about abolishing e-mail spam from daily life. It makes a number of great points and is a great guide when it comes to getting rid of spam. Although some of the steps taken in the process might be superfluous to someone that is not that exposed, it is a great read and introduces a few concepts that work great.

Oh, and the ideas involve Gmail. Gmail rocks. :)


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